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Released Death Stranding through an independent Kojima Productions.
The studio’s first game centered traversal and asynchronous connections among players.

Video game designer and director
PHOTO: Kolby Ari / Wikimedia Commons · CC BY-SA 4.0 ↗The studio’s first game centered traversal and asynchronous connections among players.
The PlayStation title joined stealth systems with extensive voice acting and cinematic staging.
Hardware constraints led Kojima toward avoidance and stealth rather than constant combat.